Scripting Guide Create Float Text and Static Text
This script will either create floating text, or static text at specified location
This script can either be ran from a trigger event, or a script attribute tile...totally up to you.
ex - "/god editscript map1_5_5"....that will open the event that runs when you step on Map #1, X-5, Y-5 (assuming that is where you placed your attribute tile)
Or
ex - "/god editscript joinmap1"....that will open the event that runs when you join map #1 (assuming that is when you want the script to run)
Once you get the event opened, enter this code:
createmapfloatingtext(1,7,5,"YOUR TEXT HERE",15)
or
createmapstatictext(1,7,5,"YOUR TEXT HERE",15)
First example will create floating text on Map 1, X-7, Y-5 in colorcode 15 when triggered, and the Second example will create static text on Map 1, X-7, Y-5 in colorcode 15 when triggered .
You can also create float/static text at a players location when a trigger event happens. We will use float text for this example because it is cleaner
ex - "/god editscript useobj5"....that will open the event that runs when you use (double click) object #5 (assuming that is when you want the script to run...you can use other trigger events too)
Once you get the event opened, enter this code:
createmapfloattext(Getplayermap(Player),Getplayerx(Player), Getplayery(Player),"Poof!",15)
So when Player uses Object #5, float text that says "Poof!" in colorcode 15 will appear at the players location