Patch server updated registry up blah blah blah.
The registry went down yesterday for an extended period of time, and the IP address was reassigned. I do not have access to the update server right now, so I can't update the address Odyssey uses; we have to wait for Steve to update it. For now, download the patch bypass to connect to the registry. For servers, add this line to the end of server.ini: "RegistryAddress=pengwy.servegame.com". That's pengwy without a second 'n', not the same as the website's address.
The forums have moved. http://bmlssonline.com/ody/ is the new address. They may look the same now, but they've been updated and a ton of new features have been added.
Grimmy wanted some way to view the registry and server status (and possibly even individual player status) through the forums and website. So, I dusted off my PHP books and whipped up a sample, which you now see on the left side of this page. Yaaayyy registry status!!
The Odyssey forums have been taken down permanently: see the announcement here. This is the end of a great boon for the Odyssey community, and I wish F0RG()T73N good luck in all of his other projects. Anybody is welcome to start their own Odyssey forums; at this point, Steve and I are very likely to make them official.
The forums at http://adrion.forgottenforums.com/ have been giving a 403: Forbidden error to everybody since yesterday. You haven't been banned, in case you were wondering. If you see Adrion or Forgotten online, please kick them until the forums are back up. =D
What's new in this update?
ServerSide v12.1.0
-Fixed a bug that prevented monsters from spawning on certain maps-Forcewalk now works correctly
-Added dynamic night and a system for controlling the level of darkness server side
-Monsters now obey directional walls correctly
-Monsters now spawn more evenly and will spawn on any attributes except: walls, warps, keys, nomonster, and directional walls
-Added the 'BOOT' script event - this runs immediately after the server loads. It has no parameters
-Added the 'FLOOD' script event. This runs with the parameters Player and Severity. Severity is how bad the person was flooding. The script is only
called when Severity > 5000. Severity decreases by 1000 every second. Just about everything you do increases your severity slightly. Main=stop
prevents the player from being booted and allows the event that caused the flood to continue.
-Weakened shields to take a more appropriate ammount of damage.
-Damage tiles now call the script 'DAMAGETILE' with the parameters Player, and Damage. This allows them to work as damage tiles or to be far more
versitile.
-YELL and YELL# where # is the mapnumber script events added
-playertell is now stoppable
-Spawnmonster now returns the number of the monster spawned instead of 1 or 0. It returns 10 if no monster could be spawned.
-Added SetMapDarkness, SetMapWeather,SetPlayerLight (the players light gets reset every time they log out and restored to the default when they log in)
--This has been a long long time in coming. Let me know if you find anything I forgot to mention here.
ClientSide v1.3.0
-Forcewalk now works correctly-Added dynamic night and a system for controlling the level of darkness server side
-Fixed a bug involving doors being open when the map editor was opened.
-Money objects are now not genericially called 'Gold Coins' at the bank and in guild halls.
-Maps now have the options for it to be snowing or raining
-Maps now have a slidebar that represents the darkness level on that map.
-All gods are notified when a player joins a guild.
-Maximize button now fixes grey screens instead of changing the window size/state
-Added Light Source tile attribute
-Large sprites now work on players as well as monsters.
-If an NPC has nothing to sell, the trade window will not pop up
-Disabled classes no longer show up on the new character screen
-Removed "no such object" "see nothing interesting" "monster too far away" messages
-ATT2 Tile shifts now work correctly
--This has been a long long time in coming. Let me know if you find anything I forgot to mention here.
MASSIVE ODYSSEY UPDATE! Details forthcoming.
Reinstalling my nForce drivers seemed to work, so registry up! Go make servers and play Odyssey!
Registry is up, but people can't connect. Don't know why. Seems Fishies can connect, but no one else. Weird, huh?
The reg will be down for a few hours for maintenance. Sorry for the any inconveniences this may cause.
Sorry for the registry downtime. The registry is in the middle of a huge snowstorm right now. I was awake the first three times the power went out, so I was able to put it back up, but it went down again at 3 AM apparently... But now it's up!
I couldn't find my Visual Studio 6.0 CD, so I was unable to run the registry for a few days. I tried downloading and installing the runtime redistributable, which is supposed to contain all the files needed to run Visual Basic 6 programs, but it didn't work -_-. Today, I finally got ahold of a copy of Visual Basic 6 Enterprise Edition, so the registry is finally back up! The patch server was supposed to go back up around Monday. I'm not sure when it came online, but the patch server and website at Deadkitty are up, so go play Odyssey!
There was a power outage on Tuesday while this server was running and the hard drive and CPU failed. The web server is back up and running on a new computer, but I haven't installed Visual Studio, so the registry is still down. I'm slowly transferring files from the old hard drive using a Knoppix LiveCD (accessing the drive seems to crash Windows -_-) and the reg should be back up sometime over the weekend. Apparently it's been a bad month for Odyssey, as the patch server was taken down when the host had to reformat, and a planned release has been thwarted by Steve's motherboard failing and frying his hard drive.
Sorry, I forgot to include the file MSWINSCK.OCX that some people need to run TempOdyssey.exe and wasn't included in the original package. The link has been updated to include both files. Put MSWINSCK.OCX in the same folder as TempOdyssey (your usual Odyssey folder).
The patch server at Deadkitty has been down since yesterday, but the registry (which is on the same server as this website) is still up! A new program that bypasses the patch server and connects directly to the registry is now in the downloads section. Download it, put it in your Odyssey folder, and be sure to spread the word!